All of the HPI and Stanford teams are gathering for their fifth community building workshop on May 26-28, 2010.
A mixture of project presentations, discussions, special talks by external experts, and leisure activities in Berlin and Potsdam will provide a nurturing environment for continuous community building and intensive exchange among all project team members from both sides of the Atlantic.
| Software Engineering Loupes | 00:19:33 | |
|---|---|---|
| Collaboration Monitoring | 00:07:16 | |
| Application in Software Engineering | 00:02:34 | |
| Collected Data | 00:07:59 | |
| Summary | 00:01:44 |
| D-Tools 2.0 | 00:23:54 | |
|---|---|---|
| The Challenge | 00:04:11 | |
| Tele-Board Communication Data | 00:06:27 | |
| Webportal Functions | 00:05:29 | |
| Logic Grid Puzzle | 00:04:55 | |
| Next Steps | 00:02:53 |
| Evaluating Design Thinking Education | 00:27:39 | |
|---|---|---|
| Introduction | 00:05:10 | |
| Brainstorming | 00:22:29 |
| Design Loupes II | 00:29:04 | |
|---|---|---|
| Introduction | 00:04:09 | |
| Locked Knowledge | 00:07:04 | |
| Carnegie Survey | 00:09:54 | |
| Our Research | 00:06:35 | |
| Future Work | 00:01:22 |
| e.valuate | 00:17:38 | |
|---|---|---|
| Overview | 00:03:46 | |
| Space / Instruction | 00:04:54 | |
| Neuroscience meets Philosophy | 00:05:51 | |
| Communication Problems | 00:03:07 |
| ReTInA | 00:22:24 | |
|---|---|---|
| Introduction | 00:06:24 | |
| Three Stages | 00:12:39 | |
| Data Collection Framework | 00:03:21 |
| Creative Leadership | 01:00:31 | |
|---|---|---|
| Introduction | 00:03:32 | |
| Infrastructure | 00:15:42 | |
| Design Expertise | 00:16:19 | |
| Lessons from Design | 00:13:38 | |
| Blockers | 00:08:58 | |
| DTRS8 | 00:02:22 |
| What is the Value of Prototyping | 00:25:09 | |
|---|---|---|
| Design Task Selection | 00:11:48 | |
| Results | 00:09:50 | |
| Reaction to Feedback | 00:03:31 |
| Insights on Design Thinking in the IT Industry | 00:21:17 | |
|---|---|---|
| Basic Assumptions | 00:10:17 | |
| Problem and Solution Space | 00:07:30 | |
| Learning from the Game Industry | 00:03:30 |
| Virtual Multi-User Software Prototypes | 00:16:56 | |
|---|---|---|
| Motivation | 00:06:31 | |
| Challenges: Validation | 00:08:00 | |
| Current State: Implementation | 00:02:25 |
| The Story of HPV | 00:52:14 | |
|---|---|---|
| The way to HPV | 00:18:17 | |
| How to choose | 00:10:16 | |
| Human Resources | 00:11:55 | |
| Getting started in Africa | 00:11:46 |
| ROSIE | 00:20:45 | |
|---|---|---|
| Origins | 00:09:03 | |
| Study Design | 00:05:47 | |
| Insights | 00:05:55 |
| TBPM: IT-Method Engineering | 00:21:48 | |
|---|---|---|
| The Project | 00:10:50 | |
| Learnings | 00:03:11 | |
| Case Study - Jena | 00:05:35 | |
| Next steps | 00:02:12 |
| t.VCM - Beyond Product Design | 00:14:55 | |
|---|---|---|
| Going beyond Product Design | 00:04:05 | |
| Preliminary Study | 00:04:15 | |
| Hypotheses | 00:05:07 | |
| Conclusions | 00:01:29 |
| Teamology | 00:21:31 | |
|---|---|---|
| Common Questions | 00:07:31 | |
| Modeling Diversity | 00:11:29 | |
| Summary | 00:02:31 |
| Agile Software Development in Virtual Collaboration Environments | 00:24:40 | |
|---|---|---|
| Project Objectives | 00:06:31 | |
| Preliminary Results | 00:09:34 | |
| The Simplest Thing | 00:07:49 | |
| Summary | 00:00:46 |